As a graphic designer working in print, it is important to understand and work to a set of fixed standards. This ensures that what the designer produces will actually be usable as a print item and also printable! For example in print, designing a simple business card has its own factors to watch for — this is also dependant on who you use to print your jobs.
Some common issues to watch for would be if the job is of a standard size (and if the printer offers its own set of guidelines and sizes), if you decide to print in laser (which affects price as well as color), or offset, if you are using solid or process, how much bleed should you leave and if they have affordable metallics — the list could go on and on! Even with so many varied print issues, we feel comfortable ensconsed in our guidelines and the familiar set of difficulties.
Switching to the web world, the issues of design are just as complex and varied. To a graphic designer who hasn’t ventured into web design, it can be a freaky place where suddenly our long used guidebook of print design goes out the window!
Over the following weeks, I will cover basic as well as complex aspects of web design, but will not cross the threshold of coding. The aim is to arm the graphic designer with the knowledge and skills to design a solid website. There are many ways to design a website and this guide is one way.
Designing for the web gives you a freedom that you wouldn’t believe. However, there are certain factors that you need to keep in mind — depending on the job at hand of course! When putting pen to paper for your first design, or opening Photoshop or Illustrator, it is important to know what size the site is!
An important factor of website design is resolution as well as the physical size of the screen. It is important to know what sizes to design for as well as what affect the given sizes we choose for our client will have on the visitor’s screen.
The prevailing wisdom in web has been to design for the most common screen resolution that most people use and at the time of writing, it has been 1024 x 768 for quite a few years now. However, there is a relatively new and important factor that designers need to account for and that is the rise and prevelance of hand held devices. The popularity of the Android device as well as iOS (Apple’s operating system for most all things they manufacture — starting with the letter ‘i’) and the slow rise of Windows 7 devices, cannot be ignored and must be accounted for. These devices can be phone sized or tablet sized devices and their design size needs to be included in our new ‘guidebook’.
Resolution, Available Space and Physical Screen Size
|Type||Desktop (avg)||Tablet Size (avg)||Phone Size (avg)|
|Resolution||1024 x 768 px||iPad: 1024x768 px||iPhone 4+ 640 x 960 px|
|Available Space||999 x 700 px (approx)||iPad:1024x664 px (approx) L||iphone: 640 x 707 px (approx) P|
|Screen size||230mm x 170mm*||iPad: 200mm x 148mm||iPhone: 50mm x 76mm|
|P = PortraitL = Landscape||*a quick measurement made on my laptop|
In the above table, I have included the average resolution for desktop computers that is still in use by 14% of Internet users, and Apple’s tablets and phones (unfortunately, I do not have access to any other manufacturer’s goods at the time of writing). However, these resolutions are full screen sizes and the browser does take up part of the screen in the form of status bars, button bars, address bars, scrolling bars and the like. The “Available space” row in the above table is a good guide to design a site for. This helps us avoid scrolling — especially when we are designing for a space that is not intended to scroll.
*If you would like to read more on the usability side of the web, look for books by Jakob Nielsen. Some in the industry might see him as extreme, but he makes strong arguments and incorporating some of his ideals into your web design philosophy would not hurt!
However, we may have a problem if we design by pixel size.
The above figure illustrates the approximate size of all three screen sizes in pixels and shows the used space by button bars, status bars and the like. However, you might notice something a little odd — yes, the iPhone resolution seems out of proportion! I am sure that last time you looked, your phone was not taller than your monitor!
Referring back to the table, the “Screen Size” row shows you an issue with the actual size of a screen versus the resolution of the screen. Although, a graphic representation might be a bit better.
The above figure gives us a far better understanding and will help us design a far better website interface for phones such as the iPhone. While resolution is a very important aspect of design, it is not usable as a standardized measurement for site size, as it has been for desktop computers.
Important Points to Remember
- Using resolution as a website size is fine for the desktop version of a design
- Using physical size as a website size is better for hand held devices
- It is likely that you will design three variations on the website design you use to account for the varying sizes.
In part two of this series we will be producing a website template in Illustrator where we will account for the issues above.
- A Brief Look at Screen Resolutions
- How to Enhance Your User Targeting for the Mobile Web
- Surviving logo design in the real world: Designing for Applying
- A Handy Resource for 1140px Designers
- How to Validate & Test Your Designs for the Mobile Web